Save PNG effect almost finished. Supporting App (hopefully!) completely finished.
What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!
Javadoc stuff.
Implement SAVE_PNG
Beginnings of support for the SavePNG effect.
abstract setMax and getMax to EffectQueue.
Improce the 'Check' App.
Improve aborting Effects.
Introduce ENUM EffectTypes
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
Minor cleanup.
Fix for issue 1: 'FBO not visible' : we forgot to clear the HashMap in DistortedNode.
Make deep copying DistortedObjects (needed in DistortedNode) standard.
Defensive programming.
Provide support to add any class derived from DistortedObject to DistortedNode.
Adjust comments.
convert Distorted.java from GLSurfaceView to Context.
Improvements for Javadoc
Fix javadoc errors
Initial commit