Revision 02ef26bc
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
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167 | 167 |
if( mName[effect]==EffectNames.SWIRL.ordinal() ) |
168 | 168 |
{ |
169 | 169 |
d = Math.PI*mUniforms[NUM_UNIFORMS*effect]/180; |
170 |
mUniforms[NUM_UNIFORMS*effect+4] = (float)Math.sin(d);
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mUniforms[NUM_UNIFORMS*effect+5] = (float)Math.cos(d);
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mUniforms[NUM_UNIFORMS*effect ] = (float)Math.sin(d);
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mUniforms[NUM_UNIFORMS*effect+4] = (float)Math.cos(d);
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172 | 172 |
} |
173 | 173 |
if( mName[effect]==EffectNames.WAVE.ordinal() ) |
174 | 174 |
{ |
175 | 175 |
d = Math.PI*mUniforms[NUM_UNIFORMS*effect+1]/180; |
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mUniforms[NUM_UNIFORMS*effect+4] = (float)Math.sin(d); |
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mUniforms[NUM_UNIFORMS*effect+1] = (float)Math.sin(d); |
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mUniforms[NUM_UNIFORMS*effect+4] = (float)Math.cos(d); |
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d = Math.PI*mUniforms[NUM_UNIFORMS*effect+3]/180; |
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mUniforms[NUM_UNIFORMS*effect+3] = (float)Math.sin(d); |
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177 | 180 |
mUniforms[NUM_UNIFORMS*effect+5] = (float)Math.cos(d); |
178 | 181 |
} |
179 | 182 |
} |
180 |
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181 | 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
182 |
// distort, wave
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185 |
// wave |
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183 | 186 |
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184 |
synchronized long add(EffectNames eln, Data3D data, Data2D center, Data4D region)
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synchronized long add(EffectNames eln, Data4D data, Data2D center, Data4D region)
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185 | 188 |
{ |
186 | 189 |
if( mMax[INDEX]>mNumEffects ) |
187 | 190 |
{ |
188 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
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189 | 192 |
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if( data instanceof Dynamic3D)
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mInter[0][mNumEffects] = (Dynamic3D)data;
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else if( data instanceof Static3D)
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if( data instanceof Dynamic4D)
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mInter[0][mNumEffects] = (Dynamic4D)data;
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else if( data instanceof Static4D)
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193 | 196 |
{ |
194 | 197 |
mInter[0][mNumEffects] = null; |
195 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)data).getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)data).getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ(); |
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mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)data).getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)data).getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)data).getZ(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)data).getW(); |
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198 | 202 |
} |
199 | 203 |
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200 | 204 |
return addPriv(eln,center,region); |
201 | 205 |
} |
202 |
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203 | 207 |
return -1; |
204 | 208 |
} |
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206 | 210 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
207 |
// deform, distort, wave
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// deform,distort
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208 | 212 |
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synchronized long add(EffectNames eln, Data3D data, Data2D center) |
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synchronized long add(EffectNames eln, Data3D data, Data2D center, Data4D region)
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210 | 214 |
{ |
211 | 215 |
if( mMax[INDEX]>mNumEffects ) |
212 | 216 |
{ |
... | ... | |
222 | 226 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)data).getZ(); |
223 | 227 |
} |
224 | 228 |
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return addPriv(eln,center,null);
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return addPriv(eln,center,region);
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226 | 230 |
} |
227 | 231 |
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228 | 232 |
return -1; |
229 | 233 |
} |
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231 | 235 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
232 | 236 |
// sink, swirl |
233 | 237 |
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Also available in: Unified diff
Preparation to make the WAVE effect fully 3D