Revision 0318e7e3
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/EffectNames.java | ||
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230 | 230 |
case 4: unities[MAXDIM*i+3] = name.unity[3]; |
231 | 231 |
case 3: unities[MAXDIM*i+2] = name.unity[2]; |
232 | 232 |
case 2: unities[MAXDIM*i+1] = name.unity[1]; |
233 |
case 1: unities[MAXDIM*i+0] = name.unity[0];
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233 |
case 1: unities[MAXDIM*i ] = name.unity[0];
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234 | 234 |
case 0: break; |
235 | 235 |
} |
236 | 236 |
|
... | ... | |
267 | 267 |
switch(dimensions[ordinal]) |
268 | 268 |
{ |
269 | 269 |
case 0: break; |
270 |
case 1: buffer[index+0]=unities[MAXDIM*ordinal+0];
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270 |
case 1: buffer[index ]=unities[MAXDIM*ordinal ];
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271 | 271 |
break; |
272 |
case 2: buffer[index+0]=unities[MAXDIM*ordinal+0];
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272 |
case 2: buffer[index ]=unities[MAXDIM*ordinal ];
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273 | 273 |
buffer[index+1]=unities[MAXDIM*ordinal+1]; |
274 | 274 |
break; |
275 |
case 3: buffer[index+0]=unities[MAXDIM*ordinal+0];
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275 |
case 3: buffer[index ]=unities[MAXDIM*ordinal ];
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276 | 276 |
buffer[index+1]=unities[MAXDIM*ordinal+1]; |
277 | 277 |
buffer[index+2]=unities[MAXDIM*ordinal+2]; |
278 | 278 |
break; |
279 |
case 4: buffer[index+0]=unities[MAXDIM*ordinal+0];
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279 |
case 4: buffer[index ]=unities[MAXDIM*ordinal ];
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280 | 280 |
buffer[index+1]=unities[MAXDIM*ordinal+1]; |
281 | 281 |
buffer[index+2]=unities[MAXDIM*ordinal+2]; |
282 | 282 |
buffer[index+3]=unities[MAXDIM*ordinal+3]; |
... | ... | |
291 | 291 |
switch(dimensions[ordinal]) |
292 | 292 |
{ |
293 | 293 |
case 0: return true; |
294 |
case 1: return buffer[index+0]==unities[MAXDIM*ordinal+0];
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295 |
case 2: return buffer[index+0]==unities[MAXDIM*ordinal+0] &&
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294 |
case 1: return buffer[index ]==unities[MAXDIM*ordinal ];
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295 |
case 2: return buffer[index ]==unities[MAXDIM*ordinal ] &&
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296 | 296 |
buffer[index+1]==unities[MAXDIM*ordinal+1]; |
297 |
case 3: return buffer[index+0]==unities[MAXDIM*ordinal+0] &&
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297 |
case 3: return buffer[index ]==unities[MAXDIM*ordinal ] &&
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298 | 298 |
buffer[index+1]==unities[MAXDIM*ordinal+1] && |
299 | 299 |
buffer[index+2]==unities[MAXDIM*ordinal+2]; |
300 |
case 4: return buffer[index+0]==unities[MAXDIM*ordinal+0] &&
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300 |
case 4: return buffer[index ]==unities[MAXDIM*ordinal ] &&
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301 | 301 |
buffer[index+1]==unities[MAXDIM*ordinal+1] && |
302 | 302 |
buffer[index+2]==unities[MAXDIM*ordinal+2] && |
303 | 303 |
buffer[index+3]==unities[MAXDIM*ordinal+3]; |
Also available in: Unified diff
Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.