Revision 041b6dee
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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package org.distorted.library.program; |
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import android.opengl.GLES30; |
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import android.os.Build; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.main.DistortedEffects; |
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import java.io.BufferedReader; |
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import java.io.IOException; |
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*/ |
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public class DistortedProgram |
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{ |
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private String mAttributeStr; |
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private int mAttributeLen; |
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private String mAttributeStr, mUniformStr, mUniList;
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private int mAttributeLen, mUniformLen;
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private int mProgramHandle; |
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private int mNumAttributes; |
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private int mNumUniforms; |
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private String[] mAttributeName; |
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private String[] mUniformName; |
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public final int[] mAttribute; |
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public final int[] mUniform; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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return programHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void init(int glslVersion) |
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{ |
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
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mAttributeLen = mAttributeStr.length(); |
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mNumAttributes = 0; |
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mUniformStr = "uniform "; |
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mUniformLen = mUniformStr.length(); |
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mNumUniforms = 0; |
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mUniList = ""; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutUniform(final String line) |
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{ |
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int len = line.length(); |
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int whiteSpace, semicolon, nameBegin; |
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char currChar; |
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for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
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{ |
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currChar = line.charAt(whiteSpace); |
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if( currChar!=' ' && currChar!='\t') break; |
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} |
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for(semicolon=whiteSpace; semicolon<len; semicolon++) |
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{ |
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currChar = line.charAt(semicolon); |
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if( currChar==';') break; |
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} |
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if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 ) |
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{ |
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String subline = line.substring(whiteSpace,semicolon); |
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int subLen = semicolon-whiteSpace; |
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if( subline.startsWith(mUniformStr)) |
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{ |
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//android.util.Log.e("program", "GOOD LINE: " +subline+" subLen="+subLen); |
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for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--) |
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{ |
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currChar=subline.charAt(nameBegin); |
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if( currChar==' ' || currChar=='\t' ) |
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{ |
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mNumUniforms++; |
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String uniform = subline.substring(nameBegin+1,subLen); |
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int brace = uniform.indexOf("["); |
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return brace>=0 ? uniform.substring(0,brace) : uniform; |
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} |
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} |
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} |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutAttribute(final String line) |
... | ... | |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void doAttributes(final String shader, boolean doAttributes) |
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{ |
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String attribute, attrList="", uniform; |
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String[] lines = shader.split("\n"); |
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int length = lines.length; |
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for(int i=0; i<length; i++) |
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{ |
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if( doAttributes ) |
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{ |
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attribute = parseOutAttribute(lines[i]); |
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if( attribute!=null ) |
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{ |
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//android.util.Log.d("program", "new attribute: "+attribute); |
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if( attrList.length()>0 ) attrList+=" "; |
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attrList += attribute; |
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} |
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} |
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uniform = parseOutUniform(lines[i]); |
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if( uniform!=null ) |
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{ |
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android.util.Log.d("program", "new uniform: "+uniform); |
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if( mUniList.length()>0 ) mUniList+=" "; |
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mUniList += uniform; |
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} |
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} |
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if( doAttributes ) mAttributeName = attrList.split(" "); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
... | ... | |
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return null; |
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} |
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if( doAttributes ) |
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{ |
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mAttributeName = attrList.split(" "); |
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} |
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if( doAttributes ) mAttributeName = attrList.split(" "); |
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return body.toString(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void sanitizeMaxValues() |
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throws VertexUniformsException,FragmentUniformsException |
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{ |
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int maxV,maxF; |
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int[] param = new int[1]; |
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GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS, param, 0); |
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maxV = param[0]; |
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GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, param, 0); |
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maxF = param[0]; |
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//Log.d("program", "Max vectors in vertex shader: "+maxV); |
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//Log.d("program", "Max vectors in fragment shader: "+maxF); |
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if( !Build.FINGERPRINT.contains("generic") ) |
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{ |
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int realMaxV = (maxV-11)/4; // adjust this in case of changes to the shaders... |
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int realMaxF = (maxF- 2)/4; // |
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if( DistortedEffects.getMax(EffectType.VERTEX) > realMaxV ) |
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{ |
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throw new VertexUniformsException("Too many effects in the vertex shader, max is "+realMaxV, realMaxV); |
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} |
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if( DistortedEffects.getMax(EffectType.FRAGMENT) > realMaxF ) |
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{ |
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throw new FragmentUniformsException("Too many effects in the fragment shader, max is "+realMaxF, realMaxF); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static int compileShader(final int shaderType, final String shaderSource) |
... | ... | |
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public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion, final String[] feedback ) |
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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{ |
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
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mAttributeLen = mAttributeStr.length(); |
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mNumAttributes = 0; |
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init(glslVersion); |
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final String vertexShader = readTextFileFromRawResource(vertex , true ); |
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final String fragmentShader = readTextFileFromRawResource(fragment, false); |
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sanitizeMaxValues(); |
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final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertexHeader + vertexShader ); |
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final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader); |
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... | ... | |
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{ |
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mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
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} |
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if( mNumUniforms>0 ) |
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{ |
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mUniform = new int[mNumUniforms]; |
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mUniformName = mUniList.split(" "); |
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for(int i=0; i<mNumUniforms; i++) |
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{ |
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mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]); |
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} |
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} |
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else mUniform = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DistortedProgram(final String vertex, final String fragment) |
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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{ |
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init(300); |
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doAttributes(vertex , true ); |
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doAttributes(fragment, false); |
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final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex ); |
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final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment); |
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mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null ); |
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mAttribute = new int[mNumAttributes]; |
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for(int i=0; i<mNumAttributes; i++) |
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{ |
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mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
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} |
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if( mNumUniforms>0 ) |
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{ |
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mUniform = new int[mNumUniforms]; |
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mUniformName = mUniList.split(" "); |
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for(int i=0; i<mNumUniforms; i++) |
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{ |
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mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]); |
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} |
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} |
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else mUniform = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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final String enabledVertex, final String enabledFragment, int glslVersion, final String[] feedback ) |
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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{ |
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
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mAttributeLen = mAttributeStr.length(); |
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mNumAttributes = 0; |
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init(glslVersion); |
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String vertexShader = readTextFileFromRawResource(vertex , true ); |
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String fragmentShader = readTextFileFromRawResource(fragment, false); |
... | ... | |
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vertexShader = insertEnabledEffects(vertexShader ,enabledVertex ); |
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fragmentShader = insertEnabledEffects(fragmentShader,enabledFragment); |
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sanitizeMaxValues(); |
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final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertexHeader + vertexShader ); |
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final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader); |
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|
... | ... | |
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{ |
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mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
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} |
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if( mNumUniforms>0 ) |
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{ |
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mUniform = new int[mNumUniforms]; |
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mUniformName = mUniList.split(" "); |
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for(int i=0; i<mNumUniforms; i++) |
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{ |
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mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]); |
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} |
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} |
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else mUniform = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplification in PostprocessEffects