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Revision 0f10a0b6

Added by Leszek Koltunski about 4 years ago

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.

After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.

View differences:

src/main/java/org/distorted/library/effect/VertexEffectSink.java
60 60
    {
61 61
    addEffect(EffectName.SINK,
62 62

  
63
        "vec3 center = vUniforms[effect+1].yzw;            \n"
64
      + "vec3 ps = center-v;                               \n"
63
        "vec3 ps = vUniforms[effect+1].yzw - v;            \n"
65 64
      + "float h = vUniforms[effect].x;                    \n"
66
      + "float deg = degree(vUniforms[effect+2],center,ps);\n"
65
      + "float deg = degree(vUniforms[effect+2],ps);       \n"
67 66
      + "float t = deg * (1.0-h)/max(1.0,h);               \n"
68 67
      + "v += t*ps;                                        \n"
69 68

  

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