Revision 0f10a0b6
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/library/effect/VertexEffectSink.java | ||
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{ |
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addEffect(EffectName.SINK, |
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"vec3 center = vUniforms[effect+1].yzw; \n" |
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+ "vec3 ps = center-v; \n" |
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"vec3 ps = vUniforms[effect+1].yzw - v; \n" |
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+ "float h = vUniforms[effect].x; \n" |
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+ "float deg = degree(vUniforms[effect+2],center,ps);\n"
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+ "float deg = degree(vUniforms[effect+2],ps); \n"
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+ "float t = deg * (1.0-h)/max(1.0,h); \n" |
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+ "v += t*ps; \n" |
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Also available in: Unified diff
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.
After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.