Revision 0f10a0b6
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
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178 | 178 |
EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0]; |
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EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
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float inflate=0.0f; |
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matrix.send(distance, mipmap, projection, mesh, 2); |
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if( mHalo!=0.0f ) |
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{ |
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inflate = matrix.magnify(projection, width, height, mipmap, mesh, mHalo); |
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} |
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vertex.send(inflate,2); |
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vertex.send(mHalo*0.01f,2); |
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if( mA!=0.0f ) |
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{ |
Also available in: Unified diff
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.
After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.