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Revision 0f10a0b6

Added by Leszek Koltunski about 4 years ago

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.

After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.

View differences:

src/main/java/org/distorted/library/mesh/MeshCubes.java
827 827
 */
828 828
 public MeshCubes(int cols, String desc, int slices)
829 829
   {
830
   super(1,1,1);
830
   super();
831 831
   Static4D map = new Static4D(0.0f,0.0f,1.0f,1.0f);
832 832
   fillTexMappings(map,map,map,map,map,map);
833 833
   prepareDataStructures(cols,desc,slices);
......
873 873
 */
874 874
 public MeshCubes(int cols, String desc, int slices, Static4D front, Static4D back, Static4D left, Static4D right, Static4D top, Static4D bottom)
875 875
   {
876
   super(1,1,1);
876
   super();
877 877
   fillTexMappings(front,back,left,right,top,bottom);
878 878
   prepareDataStructures(cols,desc,slices);
879 879
   build();
......
889 889
 */
890 890
 public MeshCubes(int cols, int rows, int slices)
891 891
   {
892
   super(1,1,1);
892
   super();
893 893
   Static4D map = new Static4D(0.0f,0.0f,1.0f,1.0f);
894 894
   fillTexMappings(map,map,map,map,map,map);
895 895
   prepareDataStructures(cols,rows,slices);
......
919 919
 */
920 920
 public MeshCubes(int cols, int rows, int slices, Static4D front, Static4D back, Static4D left, Static4D right, Static4D top, Static4D bottom)
921 921
   {
922
   super(1,1,1);
922
   super();
923 923
   fillTexMappings(front,back,left,right,top,bottom);
924 924
   prepareDataStructures(cols,rows,slices);
925 925
   build();

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