Revision 12ecac18
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/library/type/Dynamic.java | ||
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protected Vector<VectorCache> vc; |
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protected VectorCache tmp1, tmp2; |
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protected float mConvexity; |
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private float[] buf; |
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private float[] old; |
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mDimension = dimension; |
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mSegment = -1; |
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mLastPos = -1; |
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mAccessType = ACCESS_TYPE_RANDOM; |
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mAccessType= ACCESS_TYPE_RANDOM; |
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mConvexity = 1.0f; |
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mTimeOffset = 0;
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mSetOffset = true;
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mTimeOffset= 0; |
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mSetOffset = true; |
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baseV = new float[mDimension][mDimension]; |
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buf = new float[mDimension]; |
... | ... | |
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return mDuration; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @param convexity If set to the default (1.0f) then interpolation between 4 points |
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* (1,0) (0,1) (-1,0) (0,-1) will be the natural circle centered at (0,0) with radius 1. |
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* The less it is, the less convex the circle becomes, ultimately when convexity=0.0f |
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* then the interpolation shape will be straight lines connecting the four points. |
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* Further setting this to negative values will make the shape concave. |
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* Valid values: all floats. (although probably only something around (0,2) actually |
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* makes sense) |
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*/ |
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public void setConvexity(float convexity) |
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{ |
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if( mConvexity!=convexity ) |
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{ |
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mConvexity = convexity; |
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cacheDirty = true; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @return See {@link Dynamic#setConvexity(float)} |
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*/ |
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public float getConvexity() |
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{ |
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return mConvexity; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the access type this Dynamic will be working in. |
Also available in: Unified diff
Add the 'convexity' param to Dynamics and the Dynamic app.