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Revision 12f45260

Added by Leszek Koltunski about 6 years ago

First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.

View differences:

src/main/java/org/distorted/library/main/DistortedFramebuffer.java
39 39
///////////////////////////////////////////////////////////////////////////////////////////////////
40 40
// Must be called from a thread holding OpenGL Context
41 41

  
42
  void create()
42
  void createSurface()
43 43
    {
44 44
    if( mColorCreated==NOT_CREATED_YET )
45 45
      {
......
135 135
///////////////////////////////////////////////////////////////////////////////////////////////////
136 136
// Must be called from a thread holding OpenGL Context
137 137

  
138
  void delete()
138
  void deleteSurface()
139 139
    {
140 140
    if( mColorH[0]>0 )
141 141
      {
......
158 158
///////////////////////////////////////////////////////////////////////////////////////////////////
159 159
// called from onDestroy(); mark OpenGL assets as 'not created'
160 160

  
161
  void recreate()
161
  void recreateSurface()
162 162
    {
163 163
    if( mColorCreated!=DONT_CREATE )
164 164
      {

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