Revision 15aa7d94
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/effect/VertexEffectSwirl.java | ||
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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mStatic0 = (Static1D)swirl; |
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} |
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mCenter = center; |
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mRegion = region; |
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if( center instanceof Static3D) |
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{ |
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mStaticCenter = (Static3D)center; |
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} |
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else if( center instanceof Dynamic3D) |
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{ |
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mDynamicCenter = (Dynamic3D)center; |
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} |
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if( region instanceof Static4D) |
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{ |
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mStaticRegion = (Static4D)region; |
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} |
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else if( region instanceof Dynamic4D) |
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{ |
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mDynamicRegion = (Dynamic4D)region; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mStatic0 = (Static1D)swirl; |
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} |
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mCenter = center; |
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if( center instanceof Static3D) |
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{ |
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mStaticCenter = (Static3D)center; |
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} |
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else if( center instanceof Dynamic3D ) |
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{ |
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mDynamicCenter = (Dynamic3D)center; |
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} |
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mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean compute(float[] uniforms, int index, long currentDuration, long step ) |
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{ |
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boolean ret = false; |
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if( mDynamicCenter!=null ) |
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{ |
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mDynamicCenter.interpolateMain(uniforms,index+5,currentDuration,step); |
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} |
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else |
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{ |
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uniforms[index+5] = mStaticCenter.getX(); |
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uniforms[index+6] = mStaticCenter.getY(); |
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uniforms[index+7] = mStaticCenter.getZ(); |
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} |
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if( mDynamicRegion!=null ) |
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{ |
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mDynamicRegion.interpolateMain(uniforms,index+8,currentDuration,step); |
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} |
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else |
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{ |
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uniforms[index+ 8] = mStaticRegion.getX(); |
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uniforms[index+ 9] = mStaticRegion.getY(); |
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uniforms[index+10] = mStaticRegion.getZ(); |
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uniforms[index+11] = mStaticRegion.getW(); |
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} |
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if( mDynamic0!=null ) |
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{ |
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ret = mDynamic0.interpolateMain(uniforms,index,currentDuration,step); |
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} |
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else |
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{ |
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uniforms[index ] = ((Static1D)mStatic0).getX(); |
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} |
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uniforms[index] = (float)(Math.PI*uniforms[index]/180); |
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return ret; |
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} |
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} |
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Also available in: Unified diff
Progress with support for Effect classes.