Revision 15aa7d94
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/main/EffectQueueFragment.java | ||
---|---|---|
24 | 24 |
import org.distorted.library.effect.Effect; |
25 | 25 |
import org.distorted.library.effect.FragmentEffect; |
26 | 26 |
import org.distorted.library.message.EffectMessage; |
27 |
import org.distorted.library.type.Dynamic4D; |
|
28 |
import org.distorted.library.type.Static; |
|
29 |
import org.distorted.library.type.Static1D; |
|
30 |
import org.distorted.library.type.Static2D; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.library.type.Static5D; |
|
34 | 27 |
|
35 | 28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
36 | 29 |
|
37 | 30 |
class EffectQueueFragment extends EffectQueue |
38 | 31 |
{ |
39 |
private static final int NUM_UNIFORMS = 8; |
|
40 |
private static final int NUM_CACHE = 4; |
|
32 |
private static final int NUM_UNIFORMS = FragmentEffect.NUM_UNIFORMS; |
|
41 | 33 |
private static final int INDEX = Effect.FRAGMENT; |
42 | 34 |
private static int mNumEffectsH; |
43 |
private static int mTypeH;
|
|
35 |
private static int mNameH;
|
|
44 | 36 |
private static int mUniformsH; |
45 | 37 |
|
46 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
47 | 39 |
|
48 | 40 |
EffectQueueFragment(long id) |
49 | 41 |
{ |
50 |
super(id,NUM_UNIFORMS,NUM_CACHE,INDEX);
|
|
42 |
super(id,NUM_UNIFORMS,INDEX); |
|
51 | 43 |
} |
52 | 44 |
|
53 | 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
55 | 47 |
static void getUniforms(int mProgramH) |
56 | 48 |
{ |
57 | 49 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "fNumEffects"); |
58 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "fType");
|
|
50 |
mNameH = GLES30.glGetUniformLocation( mProgramH, "fName");
|
|
59 | 51 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "fUniforms"); |
60 | 52 |
} |
61 | 53 |
|
... | ... | |
66 | 58 |
if( currTime==mTime ) return; |
67 | 59 |
if( mTime==0 ) mTime = currTime; |
68 | 60 |
long step = (currTime-mTime); |
69 |
|
|
61 |
|
|
70 | 62 |
for(int i=0; i<mNumEffects; i++) |
71 | 63 |
{ |
72 | 64 |
mCurrentDuration[i] += step; |
73 | 65 |
|
74 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
|
|
66 |
if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
|
|
75 | 67 |
{ |
76 |
for(int j=0; j<mNumListeners; j++) |
|
77 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
78 |
EffectMessage.EFFECT_FINISHED, |
|
79 |
(mID[i]<<Effect.LENGTH)+Effect.FRAGMENT, |
|
80 |
mName[i], |
|
81 |
mObjectID); |
|
82 |
|
|
83 |
if( FragmentEffect.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
|
84 |
{ |
|
85 |
remove(i); |
|
86 |
i--; |
|
87 |
continue; |
|
88 |
} |
|
89 |
else mInter[0][i] = null; |
|
90 |
} |
|
68 |
for(int j=0; j<mNumListeners; j++) |
|
69 |
EffectMessageSender.newMessage( mListeners.elementAt(j), EffectMessage.EFFECT_FINISHED, mEffects[i].getID(), mID); |
|
91 | 70 |
|
92 |
if( mInter[1][i]!=null ) mInter[2][i].interpolateMain( mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step); |
|
93 |
if( mInter[2][i]!=null ) mInter[1][i].interpolateMain( mCache , NUM_CACHE*i , mCurrentDuration[i], step); |
|
71 |
if( FragmentEffect.isUnity( mEffects[i].getName(), mUniforms, NUM_UNIFORMS*i) ) |
|
72 |
remove(i--); |
|
73 |
} |
|
94 | 74 |
} |
95 |
|
|
75 |
|
|
96 | 76 |
mTime = currTime; |
97 | 77 |
} |
98 | 78 |
|
99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
100 |
|
|
101 |
protected void moveEffect(int index) |
|
102 |
{ |
|
103 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
104 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
105 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
106 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
107 |
|
|
108 |
mCache[NUM_CACHE*index ] = mCache[NUM_CACHE*(index+1) ]; |
|
109 |
mCache[NUM_CACHE*index+1] = mCache[NUM_CACHE*(index+1)+1]; |
|
110 |
mCache[NUM_CACHE*index+2] = mCache[NUM_CACHE*(index+1)+2]; |
|
111 |
mCache[NUM_CACHE*index+3] = mCache[NUM_CACHE*(index+1)+3]; |
|
112 |
} |
|
113 |
|
|
114 | 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
115 | 80 |
|
116 | 81 |
synchronized void send(float halfX, float halfY) |
... | ... | |
121 | 86 |
{ |
122 | 87 |
for(int i=0; i<mNumEffects; i++) |
123 | 88 |
{ |
124 |
mUniforms[NUM_UNIFORMS*i+4] = mCache[NUM_CACHE*i ]-halfX; |
|
125 |
mUniforms[NUM_UNIFORMS*i+5] =-mCache[NUM_CACHE*i+1]+halfY; |
|
126 |
mUniforms[NUM_UNIFORMS*i+6] = mCache[NUM_CACHE*i+2]; |
|
127 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+3]; |
|
89 |
mUniforms[NUM_UNIFORMS*i+4] = mUniforms[NUM_UNIFORMS*i+4]-halfX; |
|
90 |
mUniforms[NUM_UNIFORMS*i+5] =-mUniforms[NUM_UNIFORMS*i+5]+halfY; |
|
128 | 91 |
} |
129 | 92 |
|
130 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
93 |
GLES30.glUniform1iv( mNameH , mNumEffects, mName ,0);
|
|
131 | 94 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
132 | 95 |
} |
133 | 96 |
} |
134 |
|
|
135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
136 |
|
|
137 |
synchronized long add(FragmentEffect fe) |
|
138 |
{ |
|
139 |
if( mMax[INDEX]>mNumEffects ) |
|
140 |
{ |
|
141 |
int dim0 = 0; |
|
142 |
|
|
143 |
if( fe.mDynamic0 != null ) |
|
144 |
{ |
|
145 |
mInter[0][mNumEffects] = fe.mDynamic0; |
|
146 |
dim0 = fe.mDynamic0.getDimension(); |
|
147 |
} |
|
148 |
else |
|
149 |
{ |
|
150 |
mInter[0][mNumEffects] = null; |
|
151 |
|
|
152 |
if( fe.mStatic0 != null ) |
|
153 |
{ |
|
154 |
Static s = fe.mStatic0; |
|
155 |
dim0 = s.getDimension(); |
|
156 |
|
|
157 |
switch( dim0 ) |
|
158 |
{ |
|
159 |
case 5 : mUniforms[NUM_UNIFORMS*mNumEffects + 4] = ((Static5D)s).getV(); |
|
160 |
case 4 : mUniforms[NUM_UNIFORMS*mNumEffects + 3] = ((Static4D)s).getW(); |
|
161 |
case 3 : mUniforms[NUM_UNIFORMS*mNumEffects + 2] = ((Static3D)s).getZ(); |
|
162 |
case 2 : mUniforms[NUM_UNIFORMS*mNumEffects + 1] = ((Static2D)s).getY(); |
|
163 |
case 1 : mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static1D)s).getX(); |
|
164 |
} |
|
165 |
} |
|
166 |
} |
|
167 |
|
|
168 |
if( fe.mDynamic1 != null ) |
|
169 |
{ |
|
170 |
mInter[1][mNumEffects] = fe.mDynamic1; |
|
171 |
} |
|
172 |
else |
|
173 |
{ |
|
174 |
mInter[1][mNumEffects] = null; |
|
175 |
|
|
176 |
if( fe.mStatic1 != null ) |
|
177 |
{ |
|
178 |
Static s = fe.mStatic1; |
|
179 |
int dim1 = s.getDimension(); |
|
180 |
|
|
181 |
switch( dim1 ) |
|
182 |
{ |
|
183 |
case 5 : mUniforms[NUM_UNIFORMS*mNumEffects + dim0 + 4] = ((Static5D)s).getV(); |
|
184 |
case 4 : mUniforms[NUM_UNIFORMS*mNumEffects + dim0 + 3] = ((Static4D)s).getW(); |
|
185 |
case 3 : mUniforms[NUM_UNIFORMS*mNumEffects + dim0 + 2] = ((Static3D)s).getZ(); |
|
186 |
case 2 : mUniforms[NUM_UNIFORMS*mNumEffects + dim0 + 1] = ((Static2D)s).getY(); |
|
187 |
case 1 : mUniforms[NUM_UNIFORMS*mNumEffects + dim0 ] = ((Static1D)s).getX(); |
|
188 |
} |
|
189 |
} |
|
190 |
} |
|
191 |
|
|
192 |
if( fe.mRegion instanceof Dynamic4D) |
|
193 |
{ |
|
194 |
mInter[2][mNumEffects] = (Dynamic4D)fe.mRegion; |
|
195 |
} |
|
196 |
else if( fe.mRegion instanceof Static4D ) |
|
197 |
{ |
|
198 |
mInter[2][mNumEffects] = null; |
|
199 |
|
|
200 |
Static4D s = (Static4D)fe.mRegion; |
|
201 |
mCache[NUM_CACHE*mNumEffects ] = s.getX(); |
|
202 |
mCache[NUM_CACHE*mNumEffects+1] = s.getY(); |
|
203 |
mCache[NUM_CACHE*mNumEffects+2] = s.getZ(); |
|
204 |
mCache[NUM_CACHE*mNumEffects+3] = s.getW(); |
|
205 |
} |
|
206 |
else return -1; |
|
207 |
|
|
208 |
return addBase(fe); |
|
209 |
} |
|
210 |
|
|
211 |
return -1; |
|
212 |
} |
|
213 | 97 |
} |
Also available in: Unified diff
Progress with support for Effect classes.