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Revision 1b059065

Added by Leszek Koltunski about 4 years ago

Correct the Rubik app for the recent changes to the library's Node.

View differences:

src/main/java/org/distorted/library/main/DistortedLibrary.java
441 441
    GLES31.glUniform1ui(DistortedLibrary.mMainOITNumRecordsH, (int)(DistortedLibrary.mBufferSize*surface.mWidth*surface.mHeight) );
442 442
    mesh.bindVertexAttribs(DistortedLibrary.mMainOITProgram);
443 443

  
444
    float halfX       = mesh.getStretchX() / 2.0f;
445
    float halfY       = mesh.getStretchY() / 2.0f;
446
    float halfZ       = mesh.getStretchZ() / 2.0f;
444
    float halfX       = mesh.getBoundingX();
445
    float halfY       = mesh.getBoundingY();
446
    float halfZ       = mesh.getBoundingZ();
447 447
    float inflate     = mesh.getInflate();
448 448
    float distance    = surface.mDistance;
449 449
    float mipmap      = surface.mMipmap;
......
473 473
    GLES31.glUniform1i(DistortedLibrary.mMainTextureH, 0);
474 474
    mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
475 475

  
476
    float halfX       = mesh.getStretchX() / 2.0f;
477
    float halfY       = mesh.getStretchY() / 2.0f;
478
    float halfZ       = mesh.getStretchZ() / 2.0f;
476
    float halfX       = mesh.getBoundingX();
477
    float halfY       = mesh.getBoundingY();
478
    float halfZ       = mesh.getBoundingZ();
479 479
    float inflate     = mesh.getInflate();
480 480
    float distance    = surface.mDistance;
481 481
    float mipmap      = surface.mMipmap;

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