Revision 21304c55
Added by Leszek Koltunski about 7 years ago
src/main/res/raw/feedback_vertex_shader.glsl | ||
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precision lowp float; |
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#if __VERSION__ != 100
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#if USEPOINTS == 1
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in float inValue; |
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out float outValue; |
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#else |
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attribute float inValue;
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varying float outValue;
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in vec3 inValue;
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out vec3 outValue;
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#endif |
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////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'.
On Nexus5X, it works with 'true' and 'false'. On Nexus 4, it works with 'true', but returns GL_INVALID_OPERATION with 'false'.