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Revision 27cd6b98

Added by Leszek Koltunski about 6 years ago

SSBO: more and more works...

View differences:

src/main/java/org/distorted/library/main/DistortedEffects.java
274 274
    {
275 275
    float halfZ = halfW*mesh.zFactor;
276 276

  
277
    android.util.Log.d("surface", "SurfaceID "+ surface.getID()+" transparent fragments: "+ surface.returnOldCounter() );
278

  
277 279
    mM.compute(currTime);
278 280
    mV.compute(currTime,halfW,halfH,halfZ);
279 281
    mF.compute(currTime,halfW,halfH);
......
285 287
    GLES31.glUniform1i(mMainTextureH, 0);
286 288
    GLES31.glUniform1i(mCountIndexH, surface.resetNewCounter() );
287 289

  
288
    android.util.Log.d("surface", "SurfaceID "+ surface.getID()+" transparent fragments: "+ surface.returnCounter() );
289

  
290 290
    if( Distorted.GLSL >= 300 )
291 291
      {
292 292
      GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.mAttVBO[0]);

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