Revision 27f42cd6
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
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mDepthTexture2H = GLES30.glGetUniformLocation( blur2ProgramH, "u_DepthTexture"); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO: change this into a EQP <--> long Map. |
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// For now, just returning number of effects is sufficient. |
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long getBucket() |
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{ |
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return mNumEffects; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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synchronized boolean compute(long currTime) |
Also available in: Unified diff
Actually implement proper postprocessing Buckets.