Project

General

Profile

« Previous | Next » 

Revision 27f42cd6

Added by Leszek Koltunski about 7 years ago

Actually implement proper postprocessing Buckets.

View differences:

src/main/java/org/distorted/library/EffectQueuePostprocess.java
158 158
    mDepthTexture2H = GLES30.glGetUniformLocation( blur2ProgramH, "u_DepthTexture");
159 159
    }
160 160

  
161
///////////////////////////////////////////////////////////////////////////////////////////////////
162
// TODO: change this into a EQP <--> long Map.
163
// For now, just returning number of effects is sufficient.
164

  
165
  long getBucket()
166
    {
167
    return mNumEffects;
168
    }
169

  
170 161
///////////////////////////////////////////////////////////////////////////////////////////////////
171 162

  
172 163
  synchronized boolean compute(long currTime)

Also available in: Unified diff