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Revision 2b7d2abb

Added by Leszek Koltunski over 3 years ago

Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.

View differences:

src/main/java/org/distorted/library/effect/EffectType.java
75 75
                       // EffectQueueMatrix at any given time. This can be changed with a call
76 76
                       // to EffectQueueMatrix.setMax(int)
77 77
    maxtable[1] =100;  // Max 100 VERTEX Effects
78
    maxtable[2] =100;  // Max 100 FRAGMENT Effects
78
    maxtable[2] =  5;  // Max 5 FRAGMENT Effects
79 79
    maxtable[3] =  3;  // Max 3 POSTPROCESSING Effects
80 80
    }
81 81

  

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