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Revision 2b7d2abb

Added by Leszek Koltunski over 3 years ago

Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java
49 49
  {
50 50
  private static final int NUM_FLOAT_UNIFORMS = PostprocessEffect.NUM_FLOAT_UNIFORMS;
51 51
  private static final int NUM_INT_UNIFORMS   = PostprocessEffect.NUM_INT_UNIFORMS;
52

  
52
  private static final boolean USE_UBO        = false;
53 53
  private static final int INDEX = EffectType.POSTPROCESS.ordinal();
54 54

  
55 55
  private int mHalo;
......
64 64

  
65 65
  EffectQueuePostprocess()
66 66
    { 
67
    super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, INDEX );
67
    super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX );
68 68
    }
69 69

  
70 70
///////////////////////////////////////////////////////////////////////////////////////////////////

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