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Revision 2b7d2abb

Added by Leszek Koltunski over 3 years ago

Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java
35 35
  {
36 36
  private static final int NUM_FLOAT_UNIFORMS = VertexEffect.NUM_FLOAT_UNIFORMS;
37 37
  private static final int NUM_INT_UNIFORMS   = VertexEffect.NUM_INT_UNIFORMS;
38
  private static final boolean USE_UBO        = true;
38 39

  
39 40
  private static final int INDEX = EffectType.VERTEX.ordinal();
40 41

  
......
47 48
   
48 49
  public EffectQueueVertex()
49 50
    { 
50
    super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, INDEX);
51
    super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX);
51 52
    }
52 53

  
53 54
///////////////////////////////////////////////////////////////////////////////////////////////////

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