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Revision 2dacdeb2

Added by Leszek Koltunski almost 8 years ago

remove the 'Color' vertex attribute.

View differences:

src/main/java/org/distorted/library/Distorted.java
86 86
  private static boolean mInitialized = false;
87 87
  
88 88
  static int mPositionH;      // pass in model position information
89
  static int mColorH;         // pass in model color information
90 89
  static int mTextureUniformH;// pass in the texture.
91 90
  static int mNormalH;        // pass in model normal information.
92 91
  static int mTextureCoordH;  // pass in model texture coordinate information.
......
352 351
    mTextureUniformH = GLES20.glGetUniformLocation(mProgramH, "u_Texture");
353 352
    
354 353
    mPositionH       = GLES20.glGetAttribLocation( mProgramH, "a_Position");
355
    mColorH          = GLES20.glGetAttribLocation( mProgramH, "a_Color");
356
    mNormalH         = GLES20.glGetAttribLocation( mProgramH, "a_Normal"); 
354
    mNormalH         = GLES20.glGetAttribLocation( mProgramH, "a_Normal");
357 355
    mTextureCoordH   = GLES20.glGetAttribLocation( mProgramH, "a_TexCoordinate");
358 356
    
359 357
    EffectQueueFragment.getUniforms(mProgramH);
......
361 359
    EffectQueueMatrix.getUniforms(mProgramH);
362 360
    
363 361
    GLES20.glEnableVertexAttribArray(mPositionH);        
364
    GLES20.glEnableVertexAttribArray(mColorH);
365 362
    GLES20.glEnableVertexAttribArray(mNormalH);
366 363
    GLES20.glEnableVertexAttribArray(mTextureCoordH);
367 364
   

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