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Revision 2dacdeb2

Added by Leszek Koltunski almost 8 years ago

remove the 'Color' vertex attribute.

View differences:

src/main/java/org/distorted/library/DistortedObjectGrid.java
29 29
   {
30 30
   protected static final int BYTES_PER_FLOAT   = 4; //
31 31
   protected static final int POSITION_DATA_SIZE= 3; // Size of the position data in elements
32
   protected static final int COLOR_DATA_SIZE   = 4; // Size of the color data in elements 
33 32
   protected static final int NORMAL_DATA_SIZE  = 3; // Size of the normal data in elements.
34 33
   protected static final int TEX_DATA_SIZE     = 2; // Size of the texture coordinate data in elements. 
35 34

  
......
42 41
   void draw()
43 42
     { 
44 43
     GLES20.glVertexAttribPointer(Distorted.mPositionH    , POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions);          
45
     GLES20.glVertexAttribPointer(Distorted.mColorH       , COLOR_DATA_SIZE   , GLES20.GL_FLOAT, false, 0, mGridColors   );   
46 44
     GLES20.glVertexAttribPointer(Distorted.mNormalH      , NORMAL_DATA_SIZE  , GLES20.GL_FLOAT, false, 0, mGridNormals  );
47 45
     GLES20.glVertexAttribPointer(Distorted.mTextureCoordH, TEX_DATA_SIZE     , GLES20.GL_FLOAT, false, 0, mGridTexture  );  
48 46

  

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