Revision 2dacdeb2
Added by Leszek Koltunski almost 8 years ago
src/main/res/raw/main_fragment_shader.glsl | ||
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93 | 93 |
void main() |
94 | 94 |
{ |
95 | 95 |
vec2 tex = v_TexCoordinate; |
96 |
vec4 col = v_Color;
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96 |
vec4 col = vec4(1.0,1.0,1.0,1.0);
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97 | 97 |
vec2 diff; |
98 | 98 |
float pointDegree; |
99 | 99 |
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Also available in: Unified diff
remove the 'Color' vertex attribute.