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Revision 2dbed690

Added by Leszek Koltunski almost 6 years ago

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

View differences:

src/main/java/org/distorted/library/effect/PostprocessEffect.java
139 139
 *
140 140
 * @y.exclude
141 141
 */
142
  public abstract int apply(float[] uniforms, int index, DistortedOutputSurface[] buffers);
142
  public abstract int apply(float[] uniforms, int index, DistortedOutputSurface[][] buffers);
143 143

  
144 144
///////////////////////////////////////////////////////////////////////////////////////////////////
145 145
/**

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