Revision 2dbed690
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/effect/PostprocessEffect.java | ||
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* |
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* @y.exclude |
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*/ |
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public abstract int apply(float[] uniforms, int index, DistortedOutputSurface[] buffers); |
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public abstract int apply(float[] uniforms, int index, DistortedOutputSurface[][] buffers);
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
Also available in: Unified diff
In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse.