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Revision 2dbed690

Added by Leszek Koltunski almost 6 years ago

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

View differences:

src/main/java/org/distorted/library/main/DistortedObject.java
39 39
  static final int NOT_CREATED_YET  = 2;
40 40
  static final int DONT_CREATE      = 3;
41 41
  static final int CREATED          = 4;
42
  static final int COPIED           = 5;
42 43

  
43 44
  static final int TYPE_USER = 0;
44 45
  static final int TYPE_TREE = 1;

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