Revision 2dbed690
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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int postprocess(DistortedOutputSurface[] buffers) |
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int postprocess(DistortedOutputSurface[][] buffers)
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{ |
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int numRenders = 0; |
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Also available in: Unified diff
In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse.