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Revision 2dbed690

Added by Leszek Koltunski almost 6 years ago

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

View differences:

src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
100 100

  
101 101
///////////////////////////////////////////////////////////////////////////////////////////////////
102 102

  
103
  int postprocess(DistortedOutputSurface[] buffers)
103
  int postprocess(DistortedOutputSurface[][] buffers)
104 104
    {
105 105
    int numRenders = 0;
106 106

  

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