Project

General

Profile

« Previous | Next » 

Revision 350cc2f5

Added by Leszek Koltunski over 7 years ago

Make the WAVE effect 5D (extra parameter 'offset')

View differences:

src/main/java/org/distorted/library/Distorted.java
85 85
  private static final String TAG = Distorted.class.getSimpleName();
86 86
  private static boolean mInitialized = false;
87 87
  
88
  static int mPositionH;      // pass in model position information
89
  static int mTextureUniformH;// pass in the texture.
90
  static int mNormalH;        // pass in model normal information.
91
  static int mTextureCoordH;  // pass in model texture coordinate information.
92
  static int mProgramH;       // This is a handle to our shading program.  
88
  static int mPositionH;        // pass in model position information
89
  static int mTextureUniformH;  // pass in the texture.
90
  static int mNormalH;          // pass in model normal information.
91
  static int mTextureCoordH;    // pass in model texture coordinate information.
92
  static int mProgramH;         // This is a handle to our shading program.
93 93

  
94 94
  static DistortedProjection mProjection = new DistortedProjection();
95 95
  static float mFOV = 60.0f;

Also available in: Unified diff