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Revision 420836fc

Added by Leszek Koltunski about 7 years ago

Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)

View differences:

src/main/java/org/distorted/library/program/DistortedProgram.java
270 270
    final int vertexShaderHandle   = compileShader(GLES30.GL_VERTEX_SHADER  , vertexHeader   + vertexShader  );
271 271
    final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader);
272 272

  
273
    mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, feedback);
273
    mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null );
274 274

  
275 275
    mAttribute = new int[mNumAttributes];
276 276

  

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