Revision 46b572b5
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/library/main/InternalOutputSurface.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of DistortedLibrary. //
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// This file is part of Distorted. // |
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// // |
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// DistortedLibrary is free software: you can redistribute it and/or modify //
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// DistortedLibrary is distributed in the hope that it will be useful, //
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with DistortedLibrary. If not, see <http://www.gnu.org/licenses/>. //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.main; |
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public static final int DEPTH_NO_STENCIL = 1; |
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public static final int BOTH_DEPTH_STENCIL = 2; |
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float mFOV, mDistance, mNear; |
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float mFOV, mDistance, mNear, mMipmap;
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float[] mProjectionMatrix; |
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int mDepthStencilCreated; |
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int mDepthStencil; |
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int[] mDepthStencilH; |
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int[] mFBOH; |
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float mMipmap; |
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int mRealWidth; // the Surface can be backed up with a texture that is |
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int mRealHeight; // larger than the viewport we have to it. |
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// mWidth,mHeight are the sizes of the Viewport, those - |
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// sizes of the backing up texture. |
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int mDepthStencilCreated, mDepthStencil; |
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int[] mDepthStencilH, mFBOH; |
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int mRealWidth; // the Surface can be backed up by a texture larger than the viewport we have to it. |
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int mRealHeight; // mWidth,mHeight are the sizes of the Viewport, those - sizes of the backing up texture. |
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int mCurrFBO; // internal current FBO (see DistortedLibrary.FBO_QUEUE_SIZE) |
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private static DistortedFramebuffer[] mBuffer=null; // Global buffers used for postprocessing. |
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