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Revision 47511918

Added by Leszek Koltunski about 6 years ago

Order Independent Transparency: some progress

View differences:

src/main/res/raw/blit_depth_vertex_shader.glsl
17 17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
18 18
//////////////////////////////////////////////////////////////////////////////////////////////
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precision lowp float;
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precision highp uint;
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precision highp float;
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precision highp int;
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#if __VERSION__ != 100
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in vec2 a_Position;           // Per-vertex position.

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