Revision 47511918
Added by Leszek Koltunski about 6 years ago
src/main/res/raw/blit_depth_vertex_shader.glsl | ||
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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precision lowp float;
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precision highp uint;
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precision highp float;
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precision highp int; |
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#if __VERSION__ != 100 |
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in vec2 a_Position; // Per-vertex position. |
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Order Independent Transparency: some progress