Revision 5bf698ee
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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349 | 349 |
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
350 | 350 |
GLES20.glEnable(GLES20.GL_CULL_FACE); |
351 | 351 |
GLES20.glCullFace(GLES20.GL_BACK); |
352 |
GLES20.glFrontFace(GLES20.GL_CW); |
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352 | 353 |
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353 | 354 |
mTextureUniformH = GLES20.glGetUniformLocation(mProgramH, "u_Texture"); |
354 | 355 |
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Also available in: Unified diff
Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!