Revision 5c83f4b4
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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246 | 246 |
if( depthStencil!= NO_DEPTH_NO_STENCIL && mDepthStencilCreated==DONT_CREATE ) |
247 | 247 |
{ |
248 | 248 |
mDepthStencilCreated = NOT_CREATED_YET; |
249 |
|
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if( mBuffer1[0]!=null ) |
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for(int i=0; i<EffectQuality.LENGTH; i++) mBuffer1[i].enableDepthStencil(depthStencil); |
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253 | 249 |
markForCreation(); |
254 | 250 |
} |
255 | 251 |
if( depthStencil== NO_DEPTH_NO_STENCIL && mDepthStencilCreated!=DONT_CREATE ) |
256 | 252 |
{ |
257 | 253 |
mDepthStencilCreated = DONT_CREATE; |
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if( mBuffer1[0]!=null ) |
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for(int i=0; i<EffectQuality.LENGTH; i++) mBuffer1[i].enableDepthStencil(depthStencil); |
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262 | 254 |
markForCreation(); |
263 | 255 |
} |
264 | 256 |
} |
Also available in: Unified diff
Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
(lower quality --> render errors, looks like Stencil is not set up correctly then)