Revision 5c83f4b4
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedNode.java | ||
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| 259 | 259 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int markStencilAndDraw(long currTime, DistortedOutputSurface surface, float marginInPixels) |
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int markStencilAndDraw(long currTime, DistortedOutputSurface surface, int quality, float marginInPixels)
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{
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DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
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if( input.setAsInput() ) |
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{
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surface.setAsOutput(currTime); |
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DistortedFramebuffer buffer1 = surface.mBuffer1[quality]; |
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DistortedFramebuffer buffer2 = surface.mBuffer2[quality]; |
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float w = mSurface.getWidth() /2.0f; |
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float h = mSurface.getHeight()/2.0f; |
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// Mark area of our object + marginInPixels pixels around with 1s in Stencil buffer |
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buffer2.setAsOutput(currTime); |
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DistortedRenderState.setUpStencilMark(); |
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mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, marginInPixels);
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mEffects.drawPriv(w, h, mMesh, buffer2, currTime, marginInPixels);
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// Actually draw our object. |
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buffer1.setAsOutput(currTime); |
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mState.apply(); |
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mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
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mEffects.drawPriv(w, h, mMesh, buffer1, currTime, 0);
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return 1; |
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} |
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return 0; |
Also available in: Unified diff
Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
(lower quality --> render errors, looks like Stencil is not set up correctly then)