Revision 5c83f4b4
Added by Leszek Koltunski almost 7 years ago
src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
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318 | 318 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
319 | 319 |
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320 | 320 |
// after each postprocess, clear the STENCIL |
321 |
buffer1.setAsOutput(time);
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321 |
buffer2.setAsOutput(time);
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322 | 322 |
GLES30.glClear(GLES30.GL_STENCIL_BUFFER_BIT); |
323 | 323 |
} |
324 | 324 |
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Also available in: Unified diff
Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
(lower quality --> render errors, looks like Stencil is not set up correctly then)