Revision 60c1c622
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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public class DistortedFramebuffer extends DistortedOutputSurface implements DistortedInputSurface |
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{ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedFramebuffer getBuffer() |
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{ |
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return this; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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// Watch out - this has the side-effect of binding a Texture and a Framebuffer! |
... | ... | |
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if( mDepthCreated!=DONT_CREATE ) mDepthCreated = NOT_CREATED_YET; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// if new size fits into the size of the underlying Texture, just change the projection without |
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// reallocating the Texture. Otherwise, we need to reallocate. |
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// |
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// Must be called from a thread holding the OpenGL context. |
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void resizeFast(int width, int height) |
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{ |
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if( mWidth!=width || mHeight!=height ) |
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{ |
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mWidth = width; |
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mHeight= height; |
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createProjection(); |
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if( width> mSizeX || height> mSizeY) |
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{ |
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mSizeX = width; |
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mSizeY = height; |
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delete(); |
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} |
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} |
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create(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// create SYSTEM or TREE framebuffers (those are just like normal FBOs, just hold information |
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// that they were autocreated only for the Library's internal purposes (SYSTEM) or for using |
Also available in: Unified diff
Move the Postprocessing buffers to OutputSurface.