Revision 62c869ad
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/effect/MatrixEffectRotate.java | ||
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* |
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* @y.exclude |
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*/ |
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public void apply(float[] matrix, float[] uniforms, int index) |
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public void apply(float[] matrixP, float[] matrixV, float[] uniforms, int index)
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{ |
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float angle = uniforms[NUM_UNIFORMS*index ]; |
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float axisX = uniforms[NUM_UNIFORMS*index+1]; |
... | ... | |
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float y = uniforms[NUM_UNIFORMS*index+CENTER_OFFSET+1]; |
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float z = uniforms[NUM_UNIFORMS*index+CENTER_OFFSET+2]; |
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Matrix.translateM(matrix, 0, x, y, z); |
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Matrix.rotateM( matrix, 0, angle, axisX, axisY, axisZ); |
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Matrix.translateM(matrix, 0,-x,-y,-z); |
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Matrix.translateM(matrixP, 0, x, y, z); |
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Matrix.rotateM (matrixP, 0, angle, axisX, axisY, axisZ); |
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Matrix.translateM(matrixP, 0,-x,-y,-z); |
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Matrix.translateM(matrixV, 0, x, y, z); |
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Matrix.rotateM (matrixV, 0, angle, axisX, axisY, axisZ); |
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Matrix.translateM(matrixV, 0,-x,-y,-z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.