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Revision 62c869ad

Added by Leszek Koltunski over 3 years ago

Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.

View differences:

src/main/java/org/distorted/library/effect/MatrixEffectShear.java
46 46
///////////////////////////////////////////////////////////////////////////////////////////////////
47 47
/**
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 * Only for use by the library itself.
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 * <p>
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 * Here and in Shear we have the whole reason why there are two separate 'P' and 'V' (Point and
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 * Vector) matrices - Scale and Shear have to manipulate Points and Normal Vectors differently.
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 *
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 * @y.exclude
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 */
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  public void apply(float[] matrix, float[] uniforms, int index)
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  public void apply(float[] matrixP, float[] matrixV, float[] uniforms, int index)
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    {
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    float sx = uniforms[NUM_UNIFORMS*index  ];
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    float sy = uniforms[NUM_UNIFORMS*index+1];
......
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    float y  = uniforms[NUM_UNIFORMS*index+CENTER_OFFSET+1];
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    float z  = uniforms[NUM_UNIFORMS*index+CENTER_OFFSET+2];
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    Matrix.translateM(matrix, 0, x, y, z);
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    Matrix.translateM(matrixP, 0, x, y, z);
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    matrix[4] += sx*matrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear.
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    matrix[5] += sx*matrix[1]; //                        0 1 0 0
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    matrix[6] += sx*matrix[2]; //                        0 0 1 0
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    matrix[7] += sx*matrix[3]; //                        0 0 0 1
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    matrixP[4] += sx*matrixP[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear.
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    matrixP[5] += sx*matrixP[1]; //                        0 1 0 0
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    matrixP[6] += sx*matrixP[2]; //                        0 0 1 0
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    matrixP[7] += sx*matrixP[3]; //                        0 0 0 1
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    matrix[0] += sy*matrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear.
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    matrix[1] += sy*matrix[5]; //                        y 1 0 0
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    matrix[2] += sy*matrix[6]; //                        0 0 1 0
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    matrix[3] += sy*matrix[7]; //                        0 0 0 1
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    matrixP[0] += sy*matrixP[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear.
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    matrixP[1] += sy*matrixP[5]; //                        y 1 0 0
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    matrixP[2] += sy*matrixP[6]; //                        0 0 1 0
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    matrixP[3] += sy*matrixP[7]; //                        0 0 0 1
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    matrix[4] += sz*matrix[8]; // Multiply viewMatrix by 1 0 0 0 , i.e. Z-shear.
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    matrix[5] += sz*matrix[9]; //                        0 1 0 0
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    matrix[6] += sz*matrix[10];//                        0 z 1 0
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    matrix[7] += sz*matrix[11];//                        0 0 0 1
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    matrixP[4] += sz*matrixP[8]; // Multiply viewMatrix by 1 0 0 0 , i.e. Z-shear.
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    matrixP[5] += sz*matrixP[9]; //                        0 1 0 0
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    matrixP[6] += sz*matrixP[10];//                        0 z 1 0
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    matrixP[7] += sz*matrixP[11];//                        0 0 0 1
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    Matrix.translateM(matrix, 0,-x,-y,-z);
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    Matrix.translateM(matrixP, 0,-x,-y,-z);
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    Matrix.translateM(matrixV, 0, x, y, z);
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    matrixV[0] -= sx*matrixV[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. vector X-shear.
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    matrixV[1] -= sx*matrixV[5]; //                       -x 1 0 0
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    matrixV[2] -= sx*matrixV[6]; //                        0 0 1 0
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    matrixV[3] -= sx*matrixV[7]; //                        0 0 0 1
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    matrixV[4] -= sy*matrixV[0]; // Multiply viewMatrix by 1-y 0 0 , i.e. vector Y-shear.
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    matrixV[5] -= sy*matrixV[1]; //                        0 1 0 0
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    matrixV[6] -= sy*matrixV[2]; //                        0 0 1 0
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    matrixV[7] -= sy*matrixV[3]; //                        0 0 0 1
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    matrixV[8] -= sz*matrixV[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. vector Z-shear.
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    matrixV[9] -= sz*matrixV[5]; //                        0 1-z 0
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    matrixV[10]-= sz*matrixV[6]; //                        0 0 1 0
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    matrixV[11]-= sz*matrixV[7]; //                        0 0 0 1
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    Matrix.translateM(matrixV, 0,-x,-y,-z);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////

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