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Revision 644c21f2

Added by Leszek Koltunski about 4 years ago

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java
54 54

  
55 55
///////////////////////////////////////////////////////////////////////////////////////////////////
56 56
  
57
  void compute(long currTime,float halfX, float halfY, float halfZ)
57
  void compute(long currTime)
58 58
    { 
59 59
    if( currTime==mTime ) return;
60 60
    if( mTime==0 ) mTime = currTime;
......
68 68
        {
69 69
        EffectMessageSender.newMessage(mEffects[i]);
70 70
        }
71

  
72
      mUniforms[NUM_UNIFORMS*i+5] -= halfX;
73
      mUniforms[NUM_UNIFORMS*i+6] -= halfY;
74
      mUniforms[NUM_UNIFORMS*i+7] -= halfZ;
75 71
      }
76 72

  
77 73
    mTime = currTime;  

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