Revision 65d5505f
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/type/Dynamic2D.java | ||
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459 | 459 |
break; |
460 | 460 |
case MODE_PATH: segment = (int)(2*t*(numPoints-1)); |
461 | 461 |
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462 |
if( t<0.5f )
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463 |
{ |
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if( t<=0.5f ) // this has to be <= (otherwise when effect ends at t=0.5, then time=1.0
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463 |
{ // and end position is slightly not equal to the end point => might not get autodeleted!
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464 | 464 |
time = 2*t*(numPoints-1); |
465 | 465 |
vecCurr = segment; |
466 | 466 |
} |
... | ... | |
489 | 489 |
{ |
490 | 490 |
case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; |
491 | 491 |
break; |
492 |
case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1; |
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else vecNext = vecCurr==0 ? 1 : vecCurr-1; |
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case MODE_PATH: if( t<=0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
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else vecNext = vecCurr==0 ? 1 : vecCurr-1;
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494 | 494 |
break; |
495 | 495 |
case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1; |
496 | 496 |
break; |
Also available in: Unified diff
2 bugfixes:
- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!