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Revision 6bb59aad

Added by Leszek Koltunski almost 7 years ago

Progress with support for Effect classes.

View differences:

src/main/java/org/distorted/library/effect/FragmentEffectAlpha.java
22 22
import org.distorted.library.type.Data1D;
23 23
import org.distorted.library.type.Data4D;
24 24
import org.distorted.library.type.Dynamic1D;
25
import org.distorted.library.type.Dynamic4D;
25 26
import org.distorted.library.type.Static1D;
27
import org.distorted.library.type.Static4D;
26 28

  
27 29
///////////////////////////////////////////////////////////////////////////////////////////////////
28 30

  
29 31
public class FragmentEffectAlpha extends FragmentEffect
30 32
  {
33
  private static final String NAME = "ALPHA";
31 34
  private static final float[] UNITIES = new float[] {1.0f};
32 35
  private static final int DIMENSION = 1;
33 36
  private static final boolean SUPPORTS_CENTER = false;
34 37
  private static final boolean SUPPORTS_REGION = true;
35 38

  
36 39
///////////////////////////////////////////////////////////////////////////////////////////////////
37

  
40
/**
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 * Makes a certain sub-region of the Object smoothly change its transparency level.
42
 *
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 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any given
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 *               moment: pixel.a *= alpha.
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 *               Valid range: <0,1>
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 * @param region Region this Effect is limited to.
47
 * @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
48
 */
38 49
  public FragmentEffectAlpha(Data1D alpha, Data4D region, boolean smooth)
39 50
    {
40
    super(smooth?SMOOTH_ALPHA:ALPHA ,UNITIES,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION);
51
    super(smooth?SMOOTH_ALPHA:ALPHA ,UNITIES,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,NAME);
41 52

  
42 53
    if( alpha instanceof Dynamic1D )
43 54
      {
......
48 59
      mStatic0 = (Static1D)alpha;
49 60
      }
50 61

  
51
    mRegion = region;
62
    if( region instanceof Static4D)
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      {
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      mStaticRegion = (Static4D)region;
65
      }
66
    else if( region instanceof Dynamic4D)
67
      {
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      mDynamicRegion = (Dynamic4D)region;
69
      }
52 70
    }
53 71

  
54 72
///////////////////////////////////////////////////////////////////////////////////////////////////
55

  
73
/**
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 * Makes the whole Object smoothly change its transparency level.
75
 *
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 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any
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 *               given moment: pixel.a *= alpha.
78
 *               Valid range: <0,1>
79
 */
56 80
  public FragmentEffectAlpha(Data1D alpha)
57 81
    {
58
    super(ALPHA,UNITIES,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION);
82
    super(ALPHA,UNITIES,DIMENSION,SUPPORTS_CENTER,SUPPORTS_REGION,NAME);
59 83

  
60 84
    if( alpha instanceof Dynamic1D )
61 85
      {
......
65 89
      {
66 90
      mStatic0 = (Static1D)alpha;
67 91
      }
92

  
93
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
68 94
    }
69 95

  
70 96
///////////////////////////////////////////////////////////////////////////////////////////////////
71 97

  
72 98
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
73 99
    {
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    if( mDynamicRegion!=null )
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      {
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      mDynamicRegion.interpolateMain(uniforms,index+4,currentDuration,step);
103
      }
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    else
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      {
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      uniforms[index+4] = mStaticRegion.getX();
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      uniforms[index+5] = mStaticRegion.getY();
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      uniforms[index+6] = mStaticRegion.getZ();
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      uniforms[index+7] = mStaticRegion.getW();
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      }
111

  
74 112
    if( mDynamic0!=null )
75 113
      {
76 114
      return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);

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