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Revision 6ebdbbf1

Added by Leszek Koltunski over 7 years ago

DEFORM: add support for Regions

View differences:

src/main/java/org/distorted/library/EffectNames.java
111 111
   * <p>
112 112
   * Unity: (forceX,forceY) = (0,0)
113 113
   */
114
  DEFORM           ( EffectTypes.VERTEX  ,   new float[] {0.0f,0.0f}      , 3, false, true ),
114
  DEFORM           ( EffectTypes.VERTEX  ,   new float[] {0.0f,0.0f}      , 3, true, true ),
115 115
 /**
116 116
   * Pull (or push away) all points around a center point to (from) it.
117 117
   * <p>

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