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Revision 715e7726

Added by Leszek Koltunski over 5 years ago

Rename MeshObject to MeshBase.

View differences:

src/main/java/org/distorted/library/main/DistortedNode.java
21 21

  
22 22
import android.opengl.GLES31;
23 23

  
24
import org.distorted.library.mesh.MeshObject;
24
import org.distorted.library.mesh.MeshBase;
25 25

  
26 26
import java.util.ArrayList;
27 27
import java.util.Collections;
......
68 68
  private boolean mRenderWayOIT;
69 69
  private DistortedNode mParent;
70 70
  private DistortedOutputSurface mSurfaceParent;
71
  private MeshObject mMesh;
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  private MeshBase mMesh;
72 72
  private DistortedEffects mEffects;
73 73
  private DistortedSurface mSurface;
74 74
  private DistortedRenderState mState;
......
375 375
 *     
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 * @param surface InputSurface to put into the new Node.
377 377
 * @param effects DistortedEffects to put into the new Node.
378
 * @param mesh MeshObject to put into the new Node.
378
 * @param mesh MeshBase to put into the new Node.
379 379
 */
380
  public DistortedNode(DistortedSurface surface, DistortedEffects effects, MeshObject mesh)
380
  public DistortedNode(DistortedSurface surface, DistortedEffects effects, MeshBase mesh)
381 381
    {
382 382
    mSurface       = surface;
383 383
    mEffects       = effects;
......
559 559
 *
560 560
 * @param surface InputSurface to initialize our child Node with.
561 561
 * @param effects DistortedEffects to initialize our child Node with.
562
 * @param mesh MeshObject to initialize our child Node with.
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 * @param mesh MeshBase to initialize our child Node with.
563 563
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
564 564
 */
565
  public DistortedNode attach(DistortedSurface surface, DistortedEffects effects, MeshObject mesh)
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  public DistortedNode attach(DistortedSurface surface, DistortedEffects effects, MeshBase mesh)
566 566
    {
567 567
    DistortedNode node = new DistortedNode(surface,effects,mesh);
568 568
    mJobs.add(new Job(ATTACH,node));
......
748 748
 *
749 749
 * @return Mesh contained in the Node.
750 750
 */
751
  public MeshObject getMesh()
751
  public MeshBase getMesh()
752 752
    {
753 753
    return mMesh;
754 754
    }

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