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Revision 7266d8ef

Added by Leszek Koltunski almost 7 years ago

Fix quality levels in Glow.

View differences:

src/main/java/org/distorted/library/main/DistortedRenderState.java
27 27
 * <p>
28 28
 * This is a member of DistortedNode. Remembers the OpenGL state we want to set just before rendering
29 29
 * the Node.
30
 * <p>
31
 * Only for use by the library itself.
32
 *
33
 * @y.exclude
30 34
 */
31
class DistortedRenderState
35
public class DistortedRenderState
32 36
{
33 37
  // TODO: figure this out dynamically; this assumes 8 bit stencil buffer.
34 38
  private static final int STENCIL_MASK = (1<<8)-1;
......
258 262
    }
259 263

  
260 264
///////////////////////////////////////////////////////////////////////////////////////////////////
261

  
262
  static void useStencilMark()
265
/**
266
 * Only for use by the library itself.
267
 *
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 * @y.exclude
269
 */
270
  public static void useStencilMark()
263 271
    {
264 272
    if( cState.stencilTest!=1 )
265 273
      {
......
298 306
    }
299 307

  
300 308
///////////////////////////////////////////////////////////////////////////////////////////////////
301

  
302
  static void unuseStencilMark()
309
/**
310
 * Only for use by the library itself.
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 *
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 * @y.exclude
313
 */
314
  public static void unuseStencilMark()
303 315
    {
304 316
    if( sState.stencilTest!=cState.stencilTest )
305 317
      {

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