Revision 73bcf555
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/library/uniformblock/UniformBlockIntUniforms.java | ||
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48 | 48 |
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49 | 49 |
if( mReallyUseUBO ) |
50 | 50 |
{ |
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mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ);
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|
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mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_DRAW);
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|
52 | 52 |
} |
53 | 53 |
} |
54 | 54 |
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... | ... | |
65 | 65 |
|
66 | 66 |
if( mReallyUseUBO ) |
67 | 67 |
{ |
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mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ);
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mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_DRAW);
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69 | 69 |
} |
70 | 70 |
} |
71 | 71 |
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Also available in: Unified diff
Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.