Revision 7602a827
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2017 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// This file is part of DistortedLibrary. //
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// DistortedLibrary is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// DistortedLibrary is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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// along with DistortedLibrary. If not, see <http://www.gnu.org/licenses/>. //
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.effect; |
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import android.opengl.GLES31; |
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedFramebuffer; |
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import org.distorted.library.main.DistortedRenderState;
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import org.distorted.library.main.InternalRenderState;
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import org.distorted.library.program.DistortedProgram; |
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import org.distorted.library.type.Data1D; |
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} |
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} |
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DistortedRenderState.useStencilMark();
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InternalRenderState.useStencilMark();
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buffer.setAsOutput(); |
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GLES31.glVertexAttribPointer(mProgram2.mAttribute[1], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, 0, mQuadTexture); |
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
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DistortedRenderState.unuseStencilMark();
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InternalRenderState.unuseStencilMark();
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return 2; |
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} |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Have to call this before the shaders get compiled (i.e before Distorted.onCreate()) for the Effect to work. |
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* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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*/ |
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public static void enable() |
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{ |
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final String blurVertex = |
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Distorted.GLSL_VERSION + |
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DistortedLibrary.GLSL_VERSION +
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"precision lowp float; \n"+ |
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"in vec2 a_Position; \n"+ |
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"in vec2 a_TexCoord; \n"+ |
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final String blurFragment1 = |
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Distorted.GLSL_VERSION + |
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DistortedLibrary.GLSL_VERSION +
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"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
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"precision lowp float; \n"+ |
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"in vec2 v_TexCoord; \n"+ |
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final String blurFragment2 = |
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Distorted.GLSL_VERSION + |
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DistortedLibrary.GLSL_VERSION +
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"#define MAX_BLUR "+MAX_HALO+ "\n"+ |
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"precision lowp float; \n"+ |
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"in vec2 v_TexCoord; \n"+ |
Also available in: Unified diff
Rename all the classes that are not exported to application to 'Internal'