Revision 79921db2
Added by Leszek Koltunski about 7 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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j+=3; |
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} |
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#endif |
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v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
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v_Position = v; |
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v_TexCoordinate = a_TexCoordinate; |
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v_Normal = normalize(vec3(u_MVMatrix*vec4(n,0.0))); |
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gl_Position = u_MVPMatrix*vec4(v,1.0); |
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} |
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Some progress with Transform Feedback. Still many bugs all over.