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Revision 79f172ab

Added by Leszek Koltunski almost 8 years ago

Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!

View differences:

src/main/java/org/distorted/library/DistortedBitmapGrid.java
30 30
  private int remainingVert;
31 31

  
32 32
///////////////////////////////////////////////////////////////////////////////////////////////////
33
// create a flat, full grid
33
// Create a flat, full grid. cols and rows is guaranteed (by DistortedBitmap constructor)
34
// to be in 1,2,...,256.
34 35

  
35 36
   private void computeNumberOfVertices(int cols, int rows)
36 37
     {
37
     //android.util.Log.e("BITMAP","preparing data structures, cols="+cols+" rows="+rows);
38
     mRows=rows;
39
     mCols=cols;
38 40

  
39
     mRows     =0;
40
     mCols     =0;
41
     dataLength=0;
42

  
43
     if( cols>0 )
41
     if( cols==1 && rows==1 )
42
       {
43
       dataLength = 4;
44
       }
45
     else
44 46
       {
45
       mCols = cols;
46
       mRows = rows;
47

  
48 47
       dataLength = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
49 48
                    (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
49
       }
50 50

  
51
       //android.util.Log.e("BITMAP","vertices="+dataLength);
51
     //android.util.Log.e("BITMAP","vertices="+dataLength+" rows="+mRows+" cols="+mCols);
52 52

  
53
       remainingVert = dataLength;
54
       }
53
     remainingVert = dataLength;
55 54
     }
56 55

  
57 56

  
......
139 138
     }
140 139

  
141 140
///////////////////////////////////////////////////////////////////////////////////////////////////
141
/*
142
   private static String debug(float[] val, int stop)
143
     {
144
     String ret="";
145

  
146
     for(int i=0; i<val.length; i++)
147
        {
148
        if( i%stop==0 ) ret+="\n";
149
        ret+=(" "+val[i]);
150
        }
151

  
152
     return ret;
153
     }
154
*/
155
///////////////////////////////////////////////////////////////////////////////////////////////////
142 156

  
143 157
/**
144 158
 * Creates the underlying grid of vertices, normals and texture coords.
......
156 170

  
157 171
      buildGrid(positionData,normalData,textureData);
158 172

  
159
      /*
160
      android.util.Log.e("CUBES","dataLen="+dataLength+" vertex="+numVertices);
161
      android.util.Log.d("CUBES", "position: "+debug(positionData,3) );
162
      android.util.Log.d("CUBES", "normal: "  +debug(  normalData,3) );
163
      android.util.Log.d("CUBES", "texture: " +debug( textureData,2) );
164
      */
173
      //android.util.Log.e("CUBES","dataLen="+dataLength);
174
      //android.util.Log.d("CUBES", "position: "+debug(positionData,3) );
175
      //android.util.Log.d("CUBES", "normal: "  +debug(  normalData,3) );
176
      //android.util.Log.d("CUBES", "texture: " +debug( textureData,2) );
165 177

  
166 178
      android.util.Log.d("BITMAP", "remainingVert " +remainingVert );
167 179

  

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