Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/MatrixEffectQuaternion.java | ||
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65 | 65 |
float y = uniforms[NUM_UNIFORMS*index+5]; |
66 | 66 |
float z = uniforms[NUM_UNIFORMS*index+6]; |
67 | 67 |
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Matrix.translateM(matrix, 0, x,-y,-z);
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Matrix.translateM(matrix, 0, x, y, z);
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69 | 69 |
multiplyByQuat( matrix, qX, qY, qZ, qW); |
70 |
Matrix.translateM(matrix, 0,-x, y, z);
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Matrix.translateM(matrix, 0,-x,-y,-z);
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71 | 71 |
} |
72 | 72 |
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73 | 73 |
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Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).