Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/MatrixEffectRotate.java | ||
---|---|---|
63 | 63 |
float y = uniforms[NUM_UNIFORMS*index+5]; |
64 | 64 |
float z = uniforms[NUM_UNIFORMS*index+6]; |
65 | 65 |
|
66 |
Matrix.translateM(matrix, 0, x,-y,-z);
|
|
66 |
Matrix.translateM(matrix, 0, x, y, z);
|
|
67 | 67 |
Matrix.rotateM( matrix, 0, alpha, axisX, axisY, axisZ); |
68 |
Matrix.translateM(matrix, 0,-x, y, z);
|
|
68 |
Matrix.translateM(matrix, 0,-x,-y,-z);
|
|
69 | 69 |
} |
70 | 70 |
|
71 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).