Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/VertexEffectSink.java | ||
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45 | 45 |
{ |
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mCenter.get(uniforms,index+CENTER_OFFSET,currentDuration,step); |
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mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step); |
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boolean ret = mSink.get(uniforms,index,currentDuration,step); |
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uniforms[index+REGION_OFFSET+1] =-uniforms[index+REGION_OFFSET+1]; // region's y |
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return ret; |
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return mSink.get(uniforms,index,currentDuration,step); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).