Revision 7bebb196
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/effect/VertexEffectSwirl.java | ||
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51 | 51 |
mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step); |
52 | 52 |
boolean ret = mSwirl.get(uniforms,index,currentDuration,step); |
53 | 53 |
|
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uniforms[index ] = (float)(Math.PI*uniforms[index]/180); |
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uniforms[index+REGION_OFFSET+1] =-uniforms[index+REGION_OFFSET+1]; // region's y |
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uniforms[index] = (float)(Math.PI*uniforms[index]/180); |
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56 | 55 |
|
57 | 56 |
return ret; |
58 | 57 |
} |
Also available in: Unified diff
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).