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Revision 7bebb196

Added by Leszek Koltunski over 5 years ago

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

View differences:

src/main/java/org/distorted/library/main/EffectQueueFragment.java
78 78
          }
79 79
        }
80 80

  
81
      mUniforms[NUM_UNIFORMS*i+5] = mUniforms[NUM_UNIFORMS*i+5]-halfX;
82
      mUniforms[NUM_UNIFORMS*i+6] =-mUniforms[NUM_UNIFORMS*i+6]+halfY;
83
      mUniforms[NUM_UNIFORMS*i+7] = mUniforms[NUM_UNIFORMS*i+7]-halfZ;
81
      mUniforms[NUM_UNIFORMS*i+5] -= halfX;
82
      mUniforms[NUM_UNIFORMS*i+6] -= halfY;
83
      mUniforms[NUM_UNIFORMS*i+7] -= halfZ;
84 84
      }
85 85

  
86 86
    mTime = currTime;  

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